A Bloody (Well-Deserved?) Nerf

12 09 2009

If you haven’t heard, Blood is getting a bit of a nerf in 3.2.2. This is the proposed change: “Heart Strike: Secondary targets of Heart Strike now take half as much damage.” (source) The reasoning, apparently, is that we shouldn’t be able to do extremely good AoE damage without somehow losing out on single-target DPS.

While I, like anyone else, dislike getting nerfed, I agree with this philosophy. One discrepancy that bothers me is the case of Ret Paladins. In their regular rotation they use two powerful AoE moves, Divine Storm and Consecration. If there are 3-4 targets around, Ret Pally AoE begins to really outshine DK DPS without even having to break from regular rotation. DKs currently still have to use Pestilence to spread diseases in order to make AoE truly effective, so the reasoning is a bit fuzzy to me.

I wonder, though, if we deserve some other way to boost DPS in place of this nerf? Blood has pretty bad AoE damage (especially with the nerf). The best suggestion I saw was something on the EJ forums: that Blood Strike should get an AoE component through a talent deep in the Blood tree. That way in order to do AoE DPS, we’d have to sacrifice some single-target damage to get more cleave.

Making a change like this allows for more choices to be made during Blood DPS, akin to the way Frost works. That’s the one thing I think Blood is really missing. Aside from cooldowns, the Blood rotation is very set in stone which makes it a bit less fun to play with.








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