Woops, It’s Really 3.1.2…

19 05 2009

When I posted a while back about “3.2” Frost rotations, I forgot that this patch is not Icecrown, but in fact 3.1.2, a minor patch that went live today. If you haven’t heard, you can read about the changes over at MMO-Champion. Since I made the previous post, I have gotten a few new pieces of gear, notably replacing my t7.5 chest with the t8.5 piece. This means that I’ve broken my 4-piece t7 bonus and now, for tier pieces, am using the t7.5 boots, shoulders and legs, t8 hat, and t8.5 chest. The 2-piece bonuses are not the most exciting things in the world, but I wanted to start getting used to a new, IT-heavier rotation.

I thought I would miss the RP from Obliterates more than I do, but the current rotation that I use only has 2 Obliterates per rotation and replaces the RP gain with the use of Death Runes on IT (IT glyph provides the RP). For reference, here’s the priority system that I’m running (like I said earlier, I suck at sticking to a static rotation):

  1. Frost Fever
  2. Frost Strike (if Killing Machine or too close to RP cap or all runes on cooldown)
  3. Blood Plague
  4. HB (if AoE is required)
  5. Obliterate (with Frost/Unholy Runes, not Death)
  6. Blood Strike
  7. IT (Death Runes up)
  8. HB (Rime proc)

After going to a few raids (two nights of Mimiron, one on 10man one on 25), I’ve found that Unholy Presence (UP) makes it a lot easier to run this rotation. In most Ulduar fights, if using Blood Presence (BP), it’s basically impossible to use up all your GCDs with this spec. You generate too much RP with the combination of the IT glyph and soaking it through timely use of AMS. When I used BP with the HB rotation, I could never use up my RP fast enough when I popped AMS to absorb Flame Jets or what have you.

Incremental magic damage like Flame Jets, Frozen Blows and Heat Wave are so perfect for UP, while BP will just end up wasting the RP by getting capped before you can use it up. Since these spells will tick every second, you’ll be able to FS along with each tick of RP AMS gives you. The damage increase is quite nice. In addition, you get the 15% run speed that is invaluable, at least on fights like Mimiron where you are running all over the place. The benefit of run speed isn’t solely in being able to get out of the fire faster, but also in returning to melee range 15% faster.

That said, it takes some practice to get used to running in UP if you haven’t before. I’m a little unfamiliar with it because since 3.1 I’ve been using BP, but before that I used the ITx6 rotation with Death Rune Mastery to produce tons of RP. The idea is the same, but with this rotation you’re substituting DRM for Virulence and 2 ITs for an Obliterate. If you’re encountering significant downtime, especially in the first rotation, try popping Death and Decay + Horn of Winter right before you engage, or even asking a Resto Druid specced into Revitalize to toss you a Rejuv. As fights progress, you’ll often be moving in and out of things and absorbing enough RP with AMS to make Unholy Presence worth the loss of BP’s 15% damage boost.

If you absolutely hate DPSing in UP, try BP and look at how often your runes sit ready while you dump RP. Or remember the times when you were just on the edge of getting out of Shock Blast, and wished you were wearing Nitro Boosters on your feet. It might convince you to give UP a try.

In other words, RIP HB glyph rotation. I miss you.

Run away little girl! Haha, I didn't say Simon says. You lose.

Run away little girl! Haha, I didn't say Simon says. You lose.

Advertisements

Actions

Information

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




%d bloggers like this: